Can you capture chrysalids




















Keep me logged in on this device. Forgot your username or password? User Info: Maelstrom52 Maelstrom52 9 years ago 1 Topic. I equipped one of my assault troops with an arc thrower and got him in range, but it didn't give me the option to use it one the Chrysalid. Are we not able to capture them a live? User Info: Talon Talon 9 years ago 3 Can't capture chrysalids. Tips and Tactics for first time xcomers. Can you lose a country if you have a satellite in it?

How to capture a alien? Like the sectoid commanders have a mind meld that affects all other sectoids in the area and is more powerful than the basic sectoid mind link. Too bad I've never seen them use it ;. Cyborgt View Profile View Posts. Originally posted by Blue :. Per page: 15 30 Date Posted: 10 Oct, pm.

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Next Post. It does, yes. It did in this scenario as well. Maybe I hit a bug? Next time I'm close to a Chrysalid I'll see if anything is different. HerbieBug : That sounds like a really weird bug. I'm not sure how I feel about it. I understand why they would do that mitigates save scumming , but it makes the combat fatalistic in a way that that ruins immersion. I'll have to think about that particular design choice for a while before I have a full opinion on it, but as of right now I do not like it one bit.

Why even display hit chances if they aren't taken into consideration? That's lying to the players for no reason. But yeah, not to over react. Though I'm positive I've had moments where I've missed, reloaded a save, did the exact thing, but had the shot hit.

So hrmmm. Do you have a link to something that confirms that's the way the game works? In fact, it's a pretty damn fair way to construct a random system. For that matter, it's not entirely fair to say that the percent doesn't matter, because it does. Depending on which way they use the numbers, the percent chance there is the check against the value the seeded dice rolls generated.

If they implemented it that way, your 0. If you don't think that's actually random, well neither is reloading a save until you get the outcome you want. Actually neither is anything a computer ever generates, if we're gonna get anal about it. The option to try and stun one of those chryslids doesn't even pop up. Them and the Robots can not be stunned.

And so far I've had no issues with stunning everything else. I think all I need now is a ethenal. Yep, i tested this earlier today. Arc thrower option not given as intended. That was definitely a bug I encountered earlier.

You can run slightly beyond the outline if your destination point is not in cover. Ran into my first mutons last night.



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